New to the game? Start with the Quick Start. The topics below answer the questions players ask once they've played a few turns, usually right after a turn went badly. Each one stands on its own, so jump to whichever one fits.
For where each map is fought, see Maps. Every number on these pages comes from the game's own rules. The Rules panel in every game has the exact values for that game and map.
1Moving at the same timeEveryone moves at once. Why chasing fails, and how to catch someone anyway.2Battles & oddsHow a battle is decided, what it costs, and how to stack the odds.3Terrain & riversReading the map: where to attack, where to hold.4ArtillerySupport from next door that never takes a hit.5AirStrikes, air cover and scouting, from a safe city.6Supply & cutting offArmies need a line home. Cut the enemy's.7Economy & buildingIncome, objective cities, digging in, and when new units arrive.8Playing with a teamAttacking together, bot allies, and team chat.9Free-for-allEvery one for themselves: many-sided battles and what happens when someone is knocked out.10Neutral citiesThe cities nobody owns yet: worth a turn?11Rank & pointsHow games earn points, and what each rank needs.12Surprises"Why did that happen?" The edge cases, answered.